Kelpie
The Kelpie of myths speaks of a beautiful horse that lingers by freshwater shores. Some lost soul will approach the creature, and it will let them on, the trap already set.
They climb aboard, only to find themselves stuck fast, and the horse instantly leaping into the deadly waters to drown them. Now like many myths of the old earth, this myth had no actual basis in reality beyond a means to keep children wary of water and gifts from strangers that are too good to be true.However, with the advent of magic and monsters in The Questing Fields, MU has seen fit to recreate as many monsters from as many human cultures as he can.
This new form of the kelpie is not a water horse proper, instead, it is the term for a strange form of parasitism from a slime and horse. The condition is spread from a horse drinking water contaminated with slime particles. Inside the beast, the particles slowly grow and convert the horse’s anatomy to its new semi-aquatic form. Small hidden gills along the neck appearing. The teeth become sharpened, the stomach enlarged, and the jaw strengthened. The hooves become capable of splitting apart with webbing between them.
The largest changes come to the skin and mind of the horse. The skin of the kelpie becomes speckled with chromataphores to disguise the the horse’s newly blackened skin. In addition, small holes pepper the skin to let the colony of slimes out so they drink water and trap prey that touches the horse. At the final stages of modification, the largest slime will rest inside the skull cavity to add an extra buffer against brain damage and to direct the brain to remain near water and implant commands into the brain. Such as, find humans to approach and drown.
Philly kelpie (slime/beast LVL: 13) Exp: 1,300 Kelpie (slime/beast LVL: 26) Exp: 40,500 Kelpie horde (slime/beast LVL: 39) Exp: 800,000
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