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Tilea

Tilea is a large fertile peninsula located within the southernmost border of the Old World, along the tranquil coast of the warm and bountiful Tilean Sea. The wealthy city-states that dot Tilea's landscape embrace the ideals of trade, exploration, progression and civil war with almost equal passion. Tilea is a land of great wealth and advancement, a land known far and wide for being the cradle from which the ideals of democracy, civil liberty and justice was birthed, founded, and established. It is only from here that the first true Republics were formed by the nation's people, such as the Republic of Remas, while others are ruled by a powerful caste of wealthy merchants, known collectively as the Merchant Princes.   Yet for all its wealth and advancement, Tilea is, like much of the Old World, a fractious, war-torn region, where the fertile countryside becomes the battleground from which legions of mercenaries clash in titanic struggles that serve no purpose other than to advance the petty and greedy ambition of the rich and the few. As such, it should be no surprise that the greatest concentration of these gold-hungry cutthroats can be found in the lands of Tilea. Perhaps it is fitting that these mercenaries are known collectively as the Dogs of War.   The Tileans have always been willing to spend money to make money, and are able to finance and equip such extravagant expeditions that other people might find impossible to undertake. Consequently, TIlea has become a haven of navigators, cartographers, explorers and discoverers. Scarcely a month goes by without a major expedition setting off for Lustria, the Southlands or overland to Grand Cathay. Big expeditions require whole armies of hired warriors, most of whom are destined to perish horribly in the jungles, swamps and deserts of some foreign land, assuming as is that the expedition fleet did not get shipwrecked or drowned beforehand.   For the lucky few who meet success, the rewards are immense beyond imagination. The most successful generals return home as heroes, their ships stuffed to the gunnels with immense treasures, their journals filled with highly imaginative accounts of new lands, exotic goods, outlandish tribes and their own heroic deeds during the journey. Others don't return home at all, but set themselves up as rulers of new towns, cities or even new kingdoms, where they live the lap of luxury. Whatever the case, these expeditions have nonetheless opened a new age the likes of which would change the face of the Old Wold forever.
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