Averlander
Averlanders claim their ancestors arrived in their province during the great migration around -1000 IC. Masters of horse and chariot warfare, the Brigundians drove out or conquered the existing tribes and made themselves lords of all they surveyed. From their great camps and fort at the future site of Averheim, the kings of the Brigundians made war against the Humans of the Unberogen, Asoborns, and Merogen tribes and the invading bands of Orcs and Goblins. They developed good relations with the Dwarfs and often provided cavalry for their armies. The Brigundians developed a reputation as fierce warriors who liked to strike fast and hard, and they had the respect of even their bitterest rivals. Indeed, their leader, Siggurd, was given the honour of accompanying Sigmar himself in the final charge at the Battle of Black Fire Pass.
While time and the movement of the people have brought new bloodlines to Averland, the Brigundian traditions are still strong. Though no longer raiding their neighbors nor riding chariots into battle, Averlanders are steady troops who keep their cool and do not break easily. Their nobles fight in cavalry formations wielding lances and sword, while the foot-militias of pikemen and crossbowmen provide support.
The people of Averland are curious folk. Folk whisper the proud bloodline of the Brigundians has somewhat curdled with time, inbreeding, and the looming influence of the Black Mountains. Already considered a little "moon-touched" by most of the Empire, the accession of Elector Count "Mad" Marius Leitdorf caused much amusement at Averland's expense. At their best, Averlanders are open, passionate, and honest about just what they're thinking. If a funeral happens to strike them as funny, well, they'll laugh. If someone upsets them, they'll let you know. Known to be generous, especially when entertaining, Averlanders prize those skilled at the art of telling tall stories, something wandering entertainers are very glad of. Dwarfs are also very welcomed in Averland as their plain talking ways are much admired.
At their worst Averlanders are contradictory, flighty, and changeable. Astrology and other such superstitions are very popular in Averland, and merchants will often ditch a deal made in "an unfavoruable hour" or on an "unlucky day." Marius Leitdorf, known for his dark depression and strange rages, is considered typical of the Averland temperment. Even Trollslayers have been heard to say that Averlanders are "a bit odd in the head." Their changeable nature has resulted in many jokes about regiments of Averlanders retreating in the face of fear, something that irritates them to no end. They resent any implication that their martial prowess is any less than that of any other states. Averlanders are also known for their intolerance of lawyers and contracts, as they imply a man might change his mind. Those dealing with Averlanders are constantly irritated with their insistence that everything be done "on honour" - particularly given their unreliable reputation. Some whisper this "whim of iron" is in fact a cunning bargaining tool of the Averland merchants.
Averlanders have a strange, almost "sing-song" element to their speech. They tend to soften harsh words and elongate vowels. Many artists and young nobles with pretensions to poetry imitate an Averlander accent, in a belief that all great geniuses are touched by madness.
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