Detection spells give the subject a new sense (beyond
the normal five) or improve a sense the subject already
has, for as long as they are sustained. Detection spells
may be cast upon yourself or on another subject within
touch range. The standard range of the sense a Detection
spell grants is the spell’s Force x caster’s Magic in
meters as a radius from the target of the spell. Extended-
range detection spells have a Force x Magic x 10
meter range. The more net hits you get when casting
the spell, the more detailed information you receive.
Using the extra or enhanced sense may require the
subject to Observe in Detail as a Simple Action. Detection
spells are either directional (like normal sight), area
effect (work in all directions at once, like hearing), or
psychic (providing some other special sense such as telepathy
or precognition).
The sense is either active, requiring special efforts
or actions to use, or passive, meaning it enhances the
abilities of those affected without them having to take
separate actions.
Active: Active detection spells involve an Opposed
Test between the caster’s Spellcasting + Magic [Force]
and either Willpower + Logic (+ Counterspelling if available)
[Mental] for living things with auras, (Force x 2) for
magical objects, or the object resistance for mundane
objects (p. 295 CRB). Counterspelling may be used to defend
against active detection spells, even if the target is unaware
of them being cast (for example, if they walk within
range of an active Detect Enemies spell).
When a spell affects multiple targets, either because it
has an area effect or because it is sustained and may be
encountered by multiple people, you should only make
a single Spellcasting Test. Every potential target then
makes an individual Spell Resistance Test and compares
their result to yours. New targets may be detected as they
enter the range of the spell, and they must make a Spell
Resistance Test against your original Spellcasting Test.
Passive: A passive sense is simply “on” and feeds
sensory input to the subject’s brain like other senses—no
interpretation necessary. While the spell is sustained, Perception
Tests using this sense have a limit equal to the
net successes from casting of the spell instead of the
subject’s Mental limit. Counterspelling cannot be used
to defend against a passive sense, but once an opposing
spellcaster realizes there is an active sustained spell, she
can try dispelling it (see Dispelling, p. 295 CRB).
Glitches: A glitch on a Detection Spellcasting Test
may result in false or misleading information. Likewise,
a critical glitch may inflict extra Drain (e.g., +2 Drain Value),
translate any Drain damage suffered into Physical
Damage, temporarily strip the subject of a sense, or inexplicably
apply the intended sense to others (particularly
opponents) in range—hopefully they’ll remember to
thank you for your help in spotting you and your team.