Water
Water damage comes into play when water is delivered with
sufficient force and pressure to cause injury. Water damage
does not directly affect any Condition Monitors; instead, it has
a chance to knock characters down. The base Water damage
for knockdown purposes is the Force of the spell. The targeted
character rolls Agility, reducing the Water damage by the number
of hits. If the remaining damage is higher than the character’s
Physical limit, the Water damage knocks them down, as if they
had been forcibly taken a free Drop Prone action. Additionally,
the area around the target with a radius of (Force / 2) meters is
slippery for the next ten minutes. Any action involving movement
in this area, including Defense Tests, take a –2 dice pool penalty.
Active fires in that same area have their DV reduced by the
spell’s Force. Also, any exposed and unsealed electronics may be
damaged. For any such devices, make a Device Rating (3) Test;
failure means water hit the sensitive innards of the device and
bricked it (see Bricking, p. 228, CRB).
(p105 SG)
(p105 SG)