Vehicle Tests

When a character is piloting a vehicle in non-combat, or everyday situations, no test is required (unless the character is Incompetent, and then hilarity ensues). However, characters in Shadowrun often find themselves in dangerous or extreme situations with vehicles. When that happens, the character controlling the vehicle needs to make one or more Vehicle Tests. When making a Vehicle Test, a character rolls Vehicle Skill + Reaction [Handling] Test. The threshold of the test is determined by the difficulty of the task being attempted. Gamemasters should use the Vehicle Test Threshold Table below as a guide.  

VEHICLE TEST THRESHOLD TABLE

SITUATION THRESHOLD EXAMPLES
Easy 1 Merging, passing, sudden stop, drift or gradual turn (less than 75 degrees)
Average 2 Avoiding an obstacle, maneuvering through a narrow spot, tight turn (75-130 degrees)
Hard 3 Hairpin turn, “stoppie” on a motorbike, driving through unusual places (mall), “dog leg” or hairpin turn (greater than 130 degrees)
Extreme 4+ Jumping vehicle over an obstacle, driving through a space just big enough for the vehicle, while ramping a vehicle through the air rolling it just enough to have a hook from an overhanging crane knock a bomb off the bottom of the vehicle before it explodes
Driver Jumped In with Control Rig -Control Rig rating A rigger using a Control Rig has a much easier time controlling a vehicle she can feel.
 

Additionally, the terrain in which the vehicle is traveling modifies the threshold of the vehicle test. Apply a modifier to the threshold based on the Terrain Modifier Table at right.

 

MODIFIERS
The dice pool for the Vehicle Test can also be modified to reflect conditions other than the terrain that could interfere with the pilot’s ability to do her job.

 

TERRAIN MODIFIERS TABLE

TERRAIN MODIFIER EXAMPLES
Open 0 Highways, flat plains, open sea, clear sky
Light +1 Main street thoroughfares, rolling hills, dock areas, intracity air traffic
Restricted +2 Side streets, light woods, rocky mountain slopes, light traffic, shallow waters, heavy air traffic, low altitude flying over heavy terrain
Tight +3 Back alleys, heavy woods, steep slopes, high traffic, swamp, heavy rapids, flying at street level through a city, flying through winding canyons
 

VEHICLE TEST MODIFIER TABLE

SITUATION MODIFIER
Pilot has impaired Visibility Consult Visibility column (p. 175, CRB)
Piloting in limited Light conditions Consult Light column (p. 175, CRB)
Pilot unaware of event No test possible
Pilot wounded -wound modifiers from Vehicle test
Piloting damaged vehicle -(damage modifier) Handling (minimum 1)
Pilot using Augmented Reality (AR) +1 Handling
Pilot using Virtual Reality (VR) +2 Handling