Vehicle Tests
When a character is piloting a vehicle in non-combat, or
everyday situations, no test is required (unless the character
is Incompetent, and then hilarity ensues). However,
characters in Shadowrun often find themselves in dangerous
or extreme situations with vehicles. When that
happens, the character controlling the vehicle needs to
make one or more Vehicle Tests. When making a Vehicle
Test, a character rolls Vehicle Skill + Reaction [Handling]
Test. The threshold of the test is determined by the difficulty
of the task being attempted. Gamemasters should
use the Vehicle Test Threshold Table below as a guide.
VEHICLE TEST THRESHOLD TABLE
SITUATION | THRESHOLD | EXAMPLES |
---|---|---|
Easy | 1 | Merging, passing, sudden stop, drift or gradual turn (less than 75 degrees) |
Average | 2 | Avoiding an obstacle, maneuvering through a narrow spot, tight turn (75-130 degrees) |
Hard | 3 | Hairpin turn, “stoppie” on a motorbike, driving through unusual places (mall), “dog leg” or hairpin turn (greater than 130 degrees) |
Extreme | 4+ | Jumping vehicle over an obstacle, driving through a space just big enough for the vehicle, while ramping a vehicle through the air rolling it just enough to have a hook from an overhanging crane knock a bomb off the bottom of the vehicle before it explodes |
Driver Jumped In with Control Rig | -Control Rig rating | A rigger using a Control Rig has a much easier time controlling a vehicle she can feel. |
Additionally, the terrain in which the vehicle is traveling modifies the threshold of the vehicle test. Apply a modifier to the threshold based on the Terrain Modifier Table at right.
MODIFIERS
The dice pool for the Vehicle Test can also be modified
to reflect conditions other than the terrain that could
interfere with the pilot’s ability to do her job.
TERRAIN MODIFIERS TABLE
TERRAIN | MODIFIER | EXAMPLES |
---|---|---|
Open | 0 | Highways, flat plains, open sea, clear sky |
Light | +1 | Main street thoroughfares, rolling hills, dock areas, intracity air traffic |
Restricted | +2 | Side streets, light woods, rocky mountain slopes, light traffic, shallow waters, heavy air traffic, low altitude flying over heavy terrain |
Tight | +3 | Back alleys, heavy woods, steep slopes, high traffic, swamp, heavy rapids, flying at street level through a city, flying through winding canyons |
VEHICLE TEST MODIFIER TABLE
SITUATION | MODIFIER |
---|---|
Pilot has impaired Visibility | Consult Visibility column (p. 175, CRB) |
Piloting in limited Light conditions | Consult Light column (p. 175, CRB) |
Pilot unaware of event | No test possible |
Pilot wounded | -wound modifiers from Vehicle test |
Piloting damaged vehicle | -(damage modifier) Handling (minimum 1) |
Pilot using Augmented Reality (AR) | +1 Handling |
Pilot using Virtual Reality (VR) | +2 Handling |