Submersion

Technomancers have a connection to the Resonance, but they can make that connection stronger by submerging themselves into the Resonance. Submersion is more of a spiritual experience than a technological one. When you submerge yourself, your ego is challenged, your awareness is stretched, and you rarely come out the other side quite the same person you were when you started. But it gives you a closer bond with the Resonance, and increased power comes with it.
Submersion is measured in grades, beginning with Grade 1 and increasing. Each grade has a Karma cost equal to 10 x (Grade x 3) Karma. Your Submersion grade can’t exceed your Resonance attribute. If your Resonance is ever reduced below your Submersion grade, your grade is reduced (no refunds, but you can buy it back if you can bring your Resonance back up).  

INCREASED RESONANCE

The natural maximum for your Resonance attribute is 6 + your Submersion grade. You still have to spend Karma to increase your Resonance attribute.  

ACCESS TO THE RESONANCE REALMS

When you first submerge, you find your way to the secret Resonance Realms, places made of thought and information tucked away in the spaces between Matrix objects. These realms are only known to submerged technomancers (and maybe sprites, but they’re not talking). They are pathways and places not created by the hand of any metahuman. They’re mysterious and possibly useful repositories of pure data, but they are unfortunately too mysterious for the scope of this book and will be explained in detail in Data Trails, the Matrix expansion book (sorry, omae).  

ECHOES

Technomancers learn new powers called echoes when they submerge. Each grade of Submersion you gain gets you one additional echo. Unless otherwise noted, you can’t pick the same echo more than once. When echoes can be taken multiple times, their bonuses stack