Sapience Spell in Shadowrun | World Anvil

Sapience

SAPIENCE
Type: P Action: Auto
Range: Self Duration: Always  

Sapient critters are self-aware, capable of making their own choices, and are generally at or above the level of Homo sapiens. While most critters are considered Unaware (see p. 131, CRB) of any skill they don’t possess, sapient critters are merely Untrained (see p. 131, CRB) and can default normally. They are also capable of learning new skills if they so choose.

Most sapient critters are mundane, but they are capable of Awakening and possessing a Magic attribute. Awakened sapient critters are capable of learning any magical task they set their minds to, and follow the same rules for magic as normal characters. While no sapient critters are known to have Emerged as technomancers, the appearance of “technocritters” has led many scientists to believe that it’s only a matter of time—if it hasn’t already happened.


(p400 CRB)