Quake Spell in Shadowrun | World Anvil

Quake

QUAKE
Type: P Action: Complex
Range: Special Duration: Instant  

The spirit can create earthquakes with potentially devastating effects. The quake affects an area with a radius of (Force) kilometers, and the shaking persists intermittently for (Force) minutes. Areas especially vulnerable to earthquakes are usually not areas that receive them frequently, as people in vulnerable areas tend to build dwellings with earthquakes in mind. The spirit makes a Magic + Willpower Test and the number of hits represents the magnitude of the quake, as noted on the Quake Table.

 

QUAKE TABLE
While the effects of an individual quake are highly dependent upon the conditions of surrounding soil, the quality of engineering, and the preparedness of the surrounding citizenry, the following guidelines can be used (generally, a quake includes the effects on the line for its number of hits as well as all the other effects for a smaller number of hits):

HITS EFFECTS
1 Motion detectors useless for the duration; sleeping people awaken.
2 Top-heavy objects fall; unlatched doors and windows swing open or shut.
3 Furniture shifts; objects fall off shelves in bulk; drivers of land vehicles must make Vehicle Tests.
4 Ordinary buildings damaged; doors jam; minefields detonate.
5 Furniture overturns; windows break; entire area considered difficult ground.
6 Freestanding fences, walls, and trees sag or fall over; gas lines are unsafe.
7 Roadways become impassable; some buildings collapse.
8 Many buildings collapse, crevasses appear in pavement and open ground.
 
(p197-198 SG)