Physical Active Skills

These skills are all about actions you take with your body (besides things covered in Combat skills). You’ll find the specific rules for using each skill (or a reference for where you can find the rules) in the skill description.  

DISGUISE (INTUITION)

Disguise covers non-magical forms of masking your identity, including makeup and enhancement. See Using Disguise and Impersonation, p. 136, CRB.
Default: Yes
Skill Group: Stealth
Specialisations: Camouflage, Cosmetic, Theatrical, Trideo & Video  

DIVING (BODY)

Diving brings together a wide array of actions performed underwater. This skill can be applied when diving, swimming underwater, using complex diving equipment, and holding your breath.
Default: Yes
Skill Group: None
Specialisations: By breathing apparatus (Liquid Breathing Apparatus, Mixed Gas, Oxygen Extraction, SCUBA), by condition (Arctic, Cave, Commercial, Military, etc.), Controlled Hyperventilation  

ESCAPE ARTIST (AGILITY)

Escape Artist measures the character’s ability to escape from bindings by using body contortion and manual dexterity. See Using Escape Artist, p. 135, CRB.
Default: Yes
Skill Group: None
Specialisations: By restraint (Cuffs, Ropes, Zip Ties, etc.), Contortionism  

FREE-FALL (BODY)

This skill covers any jump from height, including leaps from a third-floor window to jumps from a plane at high altitude. If it involves any kind of attempt to slow or control your fall, this covers it, so it includes skydiving with a parachute, flying a wingsuit, or descending on a line, bungee cord, or zipline.
Default: Yes
Skill Group: None
Specialisations: BASE Jumping, Break-Fall, Bungee, HALO, Low Altitude, Parachute, Static Line, Wingsuit, Zipline  

GYMNASTICS (AGILITY)

Gymnastics measures your balance, general athleticism, and all-around ability to use your body. For more information on ways Gymnastics may be applied ingame, see Using Gymnastics, p. 134, CRB.
Default: Yes
Skill Group: Athletics
Specialisations: Balance, Climbing, Dance, Leaping, Parkour, Rolling  

PALMING (AGILITY)

Palming is sleight-of-hand skill that gives a character the ability to snag, hide, and pass off small objects.
Default: No
Skill Group: Stealth
Specialisations: Legerdemain, Pickpocket, Pilfering  

PERCEPTION (INTUITION)

Perception refers to the ability to spot anomalies in everyday situations, making it one of the key skills a shadowrunner needs. See Using Perception, p. 135, CRB.
Default: Yes
Skill Group: None
Specialisations: Hearing, Scent, Searching, Taste, Touch, Visual  

RUNNING (STRENGTH)

Running, as you may guess, is about how much ground you can cover quickly. For more information see Using Running, p. 136, CRB.
Default: Yes
Skill Group: Athletics
Specialisations: Distance, Sprinting, by terrain (Desert, Urban, Wilderness, etc.)  

SNEAKING (AGILITY)

Need to get where you’re not supposed to be? This skill allows you to remain inconspicuous in various situations. See Using Stealth Skills, p. 136, CRB.
Default: Yes
Skill Group: Stealth
Specialisations: Location type (Jungle, Urban, Desert, etc.)  

SURVIVAL (WILLPOWER)

In the desert with nothing more than a tin cup, a poncho, and an iron rod? You’ll need this skill to help you get out alive. Survival is the ability to stay alive in extreme environmental conditions for extended periods of time. The skill governs a character’s ability to perform vital outdoor tasks such as start a fire, build a shelter, scrounge for food, etc. in hostile environments. See Using Survival, p. 136, CRB.
Default: Yes
Skill Group: Outdoors
Specialisations: Desert, Forest, Jungle, Mountain, Polar, Urban, or other terrain  

SWIMMING (STRENGTH)

This skill determines the character’s ability to swim in various bodies of water. The skill level affects the distance and speed at which a character can swim. See Using Swimming, p. 137, CRB
Default: Yes
Skill Group: Athletics
Specialisations: Dash, Long Distance  

TRACKING (INTUITION)

This skill confers the ability to detect the passage of metahumans and other game through terrain and use those clues to follow that individual. This skill also allows you to identify unmarked trails and common game paths is various environments. See Using Tracking, p. 137, CBR.
Default: Yes
Skill Group: Outdoors
Specialisations: Desert, Forest, Jungle, Mountain, Polar, Urban, another terrain type