Movement rates for vehicles are slightly different than
those of metahumans. The driver of the vehicle can adjust
her movement rate with the required action to control the
vehicle or during her Action Phase but chooses the movement
rate at the beginning of each Combat Turn instead
of moving by Initiative Pass. The gamemaster should use
their own discretion when determining just how quickly a
car can change speeds between Combat Turns.
MOVEMENT RATES TABLE
SPEED ATTRIBUTE |
WALKING RATE (M/TURN) |
RUNNING RATE (M/TURN) |
1 |
5 |
10 |
2 |
10 |
20 |
3 |
20 |
40 |
4 |
40 |
80 |
5 |
80 |
160 |
6 |
160 |
320 |
7 |
320 |
640 |
8 |
640 |
1.280 |
9 |
1.280 |
2.560 |
10 |
2.560 |
5.120 |