Missile Parry

MISSILE PARRY   Cost: 0.25 PP per level Activation: Interrupt Action (-5 from Initiative Score)   You can catch slow-moving projectiles such as arrows, thrown knives, grenades, or shuriken out of the air. When using this power, add +1 die per level to your defense pool against the attacker’s ranged attack test. If you generate net hits, you pluck the missile out of the air. You need to have at least one empty hand to use Missile Party.   CRB 310