Missile Parry
MISSILE PARRY
Cost: 0.25 PP per level
Activation: Interrupt Action (-5 from Initiative Score)
You can catch slow-moving projectiles such as arrows,
thrown knives, grenades, or shuriken out of the
air. When using this power, add +1 die per level to your
defense pool against the attacker’s ranged attack test.
If you generate net hits, you pluck the missile out of the
air. You need to have at least one empty hand to use
Missile Party.
CRB 310