Magic and Martial Arts

TOUCHING, GRAPPLING, SUBDUING, AND CLINCHING WITH TOUCH SPELLS
When a character and opponent are in physical contact, such as when a magician is being subdued or subduing an opponent, and the magician is casting a spell directed at that opponent, the opponent can only resist the effects of the spell and does not get a Defense Test against the Touch Attack.

 

MAGICAL MARTIAL ART TECHNIQUES
Some magicians may attempt to fight an opponent using a spell like Magic Fingers. This is a very challenging task with martial arts. This kind of combat doesn’t gain the benefits of the Superior Position modifier or Reach, nor does it gain an extra damage advantage, so some techniques do not apply. Visual modifiers apply as the use of the spell is based on line of sight. The gamemaster may apply additional modifiers for any action that requires finesse, such as using Dim Mak, if they feel it interferes with the spellcaster’s concentration on their magic.

  PHYSICAL ADEPT POWERS WITH TECHNIQUES
Some adept powers have a boost that is similar to a Martial Art technique, such as Rolling Cloud or Light Body. If the adept has both the power and the technique, the rules or bonuses of the power supersede the gains and rules of the technique. This means that the adept doesn’t gain benefit from both. If the adept turns off the power, however, she can still use and gain the advantage of the technique. Current list of powers/techniques with such an overlap include:
POWER TECHNIQUE
Light Body Rolling Cloud
Light Body Leaping Mantis
Wall Running Monkey Climb