Long Haul

Vector: Injection [br[Speed: 10 minutes
Duration: 4 days
Addiction Type: Psychological
Addiction Rating: 2
Addiction Threshold: 1
Effect: Alleviates need for sleep
A combination of synthesized hormones and other brain-regulating chemicals, long haul stimulates the brain and keeps the user awake, obviating the need for sleep. A character dosed on long haul can remain awake for four days—without incurring any modifiers from fatigue or weariness. After this time, however, the user immediately passes out and sleeps soundly for 8D6 hours. If the character is kept awake during this period, he suffers from disorientation (p. 409) as he is afflicted with hallucinations and an inability to concentrate.
If a second dose of long haul is taken after the first has worn off, the character can stay awake an additional 1D6 Ă· 2 days. After that period, he suffers 10 Stun damage (unresisted) and must crash as detailed above. Long haul cannot keep a character awake past this point, no matter how many additional doses are administered.  
DRUG AVAIL COST PER DOSE
Long Haul - 50Y
 

(CRB 412)

Item type
Drug / Narcotic / Medicine