Life for a Magic User in 2075

Magic has been back in the world for more than sixty years, but the Awakened—the term for those who channel magic—remain a small minority of the population. As a result, they are both admired and feared. They are the subjects of wild rumors, baseless speculation, and the occasional freefloating prejudice.
Many mundane metahumans fear what the Awakened can do with their abilities. There have been magic-based terror attacks, ranging from the Ghost Dance to the global attacks Winternight launched before and during the second Matrix Crash in 2064, that give credence to these fears. Policlubs like Humanis feed these fears, building them up to spark hate and violence against the Awakened.
As a reflection of this fear and as a measure of caution, many sprawls require magic users to register their gear, spell formulas, and spirits (typically they only care about spirits and gear of at least moderate power—in game terms, those with a rating of 3 or higher). They are required to purchase licenses in order to legitimately carry and use magic. These legal licenses often come with invasive requirements, including being subjected to compliance checks that can be conducted at any time, giving law-enforcement corporations the right to search a magic user’s premises without a warrant, even when the person is not present. Some sprawls require magic users to give law enforcement agencies and/ or security corporations blood samples that could serve as material links to track the character magically if necessary. Because of this, many magic users in the shadows have fake IDs and licenses, partly so they won’t get nabbed by the cops, but also so they don’t have to turn any part of their bodies over to them. Rules and cost for magic items and licenses are found in the Street Gear section (p. 416, CRB).
Since magic is such a rare commodity, it is very much desired by the megacorporations. Legally registered magic users often find themselves the targets of extractions, snatched by rival megacorporations looking to press them into employment.
The Awakened have their own prejudices, often against magic users not of their type (e.g., magicians are sometimes prejudiced against adepts). Since they are limited in what they can do, aspected magicians suffer the most prejudice within the Awakened community. Many see them as not fully Awakened or not full magic users, and they are barred from many magic groups.