Innate Spell Spell in Shadowrun | World Anvil

Innate Spell

INNATE SPELL
Type: As Spell Action: Complex
Range: As Spell Duration: As Spell  

This power allows the critter to instinctively cast a single, specific spell. To use this power effectively, the critter has to have the Spellcasting skill. Innate Spells are chosen from the list of spells cast by magicians, and magicians can oppose them with the Counterspelling skill as normal. Innate Spells also produce Drain as normal, and suffer a –2 penalty for sustaining. Critters and Spirits resist Drain with either Intuition or Charisma, at the gamemaster’s discretion.


(p398 CRB)