Innate Spell
INNATE SPELL
Type: As Spell Action: Complex
Range: As Spell Duration: As Spell
(p398 CRB)
Type: As Spell Action: Complex
Range: As Spell Duration: As Spell
This power allows the critter to instinctively cast a single, specific spell. To use this power effectively, the critter has to have the Spellcasting skill. Innate Spells are chosen from the list of spells cast by magicians, and magicians can oppose them with the Counterspelling skill as normal. Innate Spells also produce Drain as normal, and suffer a –2 penalty for sustaining. Critters and Spirits resist Drain with either Intuition or Charisma, at the gamemaster’s discretion.
(p398 CRB)