Inertia Strike
INERTIA STRIKE
Cost: 0.5 PP
Activation: Free Action
This power allows an adept to generate and channel extra energy into an unarmed or melee strike specifically intended to knock a target down. To use this power, the adept must first declare her intention by spending a Free Action before the actual strike to channel the necessary energy. If the adept is successful with the attack, she adds (Magic x 0.5) to her Strength to determine if a knockdown occurs (p. 194, CRB). Inertia Strike does not deal damage. Using this power is considered a Called Shot (see p. 195, CRB. Note: This power cannot be combined with the Imposing Stone Martial Arts Technique (p. 138, R&G).
Cost: 0.5 PP
Activation: Free Action
This power allows an adept to generate and channel extra energy into an unarmed or melee strike specifically intended to knock a target down. To use this power, the adept must first declare her intention by spending a Free Action before the actual strike to channel the necessary energy. If the adept is successful with the attack, she adds (Magic x 0.5) to her Strength to determine if a knockdown occurs (p. 194, CRB). Inertia Strike does not deal damage. Using this power is considered a Called Shot (see p. 195, CRB. Note: This power cannot be combined with the Imposing Stone Martial Arts Technique (p. 138, R&G).
SG 172