Incomplete Depgrogramming

INCOMPLETE DEPROGRAMMING
Bonus: 10 Karma
Sometimes you feel like a nut, sometimes you don't. A character with this quality was once mentally programmed to be a deep-cover agent for an agency. When they left, their deprogramming wasn't completed properly for some reason. Since then the character has had occasional, often unexpected, shifts back to their cover identity.
Whenever this character faces a stressful situation such as an interrogation, combat, or even just an injury, they must make a Composure (4) Test.Failure means the cover identity comes out and takes control for either 1D6 minutes or whatever length of time the gamemaster desires. The altered psychological state is not stable, though, and another stressful situation can call for another Composure (4) Test and another personality shift. This can occur over and over during the same firefight.
During these states the character forgets their badass runner identity and the skills that go with it, and they turn back into mild-mannered everyday Joe. This includes loss of skills while the cover identity is in charge. The gamemaster can create a secondary character for the player to use during these times, ask then to step out while they run the NPC, or make them sit and watch in humiliation as their character screams like a child and runs for cover or simply wanders up to the guard booth, seemingly lost in the middle of the secure facility.
As if all of this wasn't bad enough, behaviours like this look an awful lot like CFD, and people are going to start wondering if you're a head case.  

RF 156