Improved Sense
IMPROVED SENSE
Cost: 0.25 PP each
This power gives you sensory improvements not
normally possessed by your character’s metatype.
These improvements may include low-light or thermographic
vision, high or low frequency hearing, and
so on. Any sense enhancement provided by cyberware
or bioware can be provided by this power, unless
that enhancement either gives you bonus dice to
Perception Tests or needs wireless to work (or both).
In addition to the sensory enhancements listed for
cyberware and bioware, other improvements that can
be selected include:
Direction Sense: Add +2 dice to Navigational skill
tests when traveling. In addition, with a Perception +
Intuition (2) Test, you can identify the direction you’re
facing and if you’re above or below the mean sea level.
Improved Tactile: The adept’s fingers are sensitive
to imperfections on the surface of an object, allowing
you to notice something as subtle the indentation of
writing on a piece of paper (even paper on a pad beneath
the sheet that was actually written on). Add +2
dice to tactile Perception Tests.
Perfect Pitch: With a Perception + Intuition (2) Test,
you can recognize a musical tone either from hearing
it or even feeling the vibration frequency. This doesn’t
mean that you’re a good singer, just that you can recognize
when you’re off key.
Human Scale: With a Perception + Intuition (2) Test,
the adept can figure out the weight of an object down
to the gram if he is able to lift or carry the object. Can
be useful for carnival barkers and arcanoarchaeologists
trying to figure out how much that statue they’re trying
to snatch off a pressure plate weighs.
CRB 310