Herding

Complex Action
As if engaging in some sort of masochistic dance, the character can use attacks and feints to maneuver an opponent into a bad position, such as on top of a land mine or against an open elevator shaft. On a successful Close Combat Attack, the character deals no damage to his opponent. Instead, the character can move the opponent 1 meter per net hit in the direction of the character’s choosing, up to the Walking rate of the character or opponent, whichever is less. A character may attempt herding multiple opponents by splitting his dice pool as normal (Multiple Attacks, p. 196, CRB). The distance that the character can herd multiple opponents is determined on an individual opponent basis.
Note that use of this action requires Martial Art training.