Fire Damage
Fire damage is Physical. It can also make things catch
fire. To determine if something catches fire, roll Armor
Value + Fire Resistance – Fire AP (see Fire Armor Piercing
Ratings table, below). The threshold on this test is
the net hits rolled on the fire-based attack. If the item
succeeds, it is not on fire (for now). Armor accessories
are excluded from the test but the gamemaster may require
them to make their own test.
When something catches fire, the fire has an initial Damage Value of 3. This damage is caused at the end of each Combat Turn, and the DV increases by 1 at the start of each subsequent Combat Turn until the item is completely destroyed or the fire is put out. You can fight the fire a number of ways (water, smothering, etc.), making an Agility + Intuition Test and reducing the fire’s DV by 1 for each hit. Remember, as long as the fire is burning it can ignite any nearby flammables, including furniture, vehicles, foliage, and elves.
FIRE ARMOR PENETRATIONType of Fire | AP |
---|---|
Open Flame | -2 |
Fire-based Spells | spell Force |
Flame-based Weapon | -6 |