Fire Damage

Fire damage is Physical. It can also make things catch fire. To determine if something catches fire, roll Armor Value + Fire Resistance – Fire AP (see Fire Armor Piercing Ratings table, below). The threshold on this test is the net hits rolled on the fire-based attack. If the item succeeds, it is not on fire (for now). Armor accessories are excluded from the test but the gamemaster may require them to make their own test.

When something catches fire, the fire has an initial Damage Value of 3. This damage is caused at the end of each Combat Turn, and the DV increases by 1 at the start of each subsequent Combat Turn until the item is completely destroyed or the fire is put out. You can fight the fire a number of ways (water, smothering, etc.), making an Agility + Intuition Test and reducing the fire’s DV by 1 for each hit. Remember, as long as the fire is burning it can ignite any nearby flammables, including furniture, vehicles, foliage, and elves.

  FIRE ARMOR PENETRATION
Type of Fire AP
Open Flame -2
Fire-based Spells spell Force
Flame-based Weapon -6