Finishing Move (Close Combat Only)

Special Complex Action
(–10 to Initiative Score, spend 1 Edge)

A finishing move is that way-cool trid final attack maneuver the hero makes to defeat the bad guy. The character must declare that he is performing a Finishing Move combination. The character makes an attack. If the character successfully damages an opponent with the melee attack, the character can then make an immediate extra strike against the same opponent with a +2 dice pool modifier. A gratuitous Free Action to taunt the opponent can also be applied, especially if the attacker is holding the target’s spine and skull in his hands at the time. This action can only be performed once per Combat Turn.
Note that use of this action requires Martial Art training.