Exotic Ranged Weapons
EXOTIC RANGED WEAPON | ACC | DV | AP | MODE | RC | AMMO | AVAIL | COST |
---|---|---|---|---|---|---|---|---|
Ares Screech Sonic Rifle | 6 | 7S | Special | SS | - | 10(c) | 16R | 8.000Y |
Blowgun | 8 | 1P | - | SS | - | 1(ml) | 4 | 15Y |
Standard Bola | Physical | (STR+3)S | +4 | - | - | - | 6 | 75Y |
Monofilament Bola | Physical | (STR+3)S/12P | +4/-8 | - | - | - | 18F | 4.000Y |
FN-AAL Gyrojet Pistol | 5 | 10P | -2 | SA | - | 10(c) | 12F | 2.000Y |
Trafalgar Gun Cane | 6 | 7P | - | SS | - | 1(b) | 9R | 750Y |
Knockoff Gun Cane | 5 | 9P | - | SS | - | - | 6R | 150Y |
Basic Net Gun | 5 | - | - | SS | - | 4(b) | 9 | 750/350Y |
XL Net Gun | 5 | - | - | SS | - | 2(b) | 9 | 1.000/400Y |
Shocknet Gun | as Gun | 8S(e) | -5 | as Gun | - | as Gun | 10R | +250Y |
Shooting Bracer | 5(6) | 7P | - | SS | - | 1(b) | 10R | 1.250Y |
Ares Screech Sonic Rifle: This is a nasty little oddball of a weapon. Though it’s called the Screech and its classified as a sonic rifle, anyone with this thing pointed at them will rarely hear a thing other then their own retching as they puke up their latest meal. This devious invention uses focused sound waves to disorient the target while not causing any real damage. Perfect for crowd control as long as the users are prepped with gas masks, since the reek of soybase vomit will fill the air this sucker is fired.
The sonic rifle can fire with variable beam settings. It uses the same rules as shotguns (p. 180, CRB) for determining the number of targets affected and the DV modifier, as well as ranges. The Exotic Ranged Weapon (Sonic Rifle) skill is used to fire this weapon.
The Damage Resistance Test uses Willpower instead of Body and ignores all standard armor. Damper earware (p. 454, CRB) provides +2 bonus dice to the resistance test. A Hush or Silence spell reduces the DV by –1 per hit on the Spellcasting Test.
Targets hit by a beam suffer the effects of disorientation and nausea (see p. 409, CRB). The rifle uses peak discharge battery packs, with each shot consuming 1 power unit.
Blowgun: Nope, not kidding. The blowgun has been silently neutralizing targets for hundreds of years. Especially popular with stealthy forces that like to poison their targets and then recover their goodies or finish them off once they are no longer able to fight off a flea. They take a lot of skill to use and almost always include a drug or toxin on their needles. Otherwise it would just be ranged acupuncture.
Blowguns are fired with the Exotic Ranged Weapon (Blowgun) skill. To deliver a toxin with a blowgun needle, use the Called Shot Location rules to target an area not protected by armor. If the attack succeeds, the poison is delivered.
Note that when using a blowgun, a character may inhale his own dart on a critical glitch; some modern blowguns have a safeguard in form of a small cross-like section in the mouthpiece.
Bolas: Take a pair of rocks, tie them together with a rope. Now you have basic bolas. Take that and throw it at something, letting the extra centrifugal force give it some added punch. Now get fancy and try and wrap it around your target. It’s not easy, but if you hit just right it’s both a takedown and a load of pain all in one. Modern bolas aren’t rocks tied with strings; instead, they’re usually solid steel connected with wire, often with three balls instead of two. They’re a favorite weapon of hunters that prefer to take their prey alive, especially bounty hunters.
Bolas can do one of two types of damage based on their use. When thrown to hit a target, make an Exotic Ranged Weapon (Bolas) Attack Test (use the DV and AP stats on the left side of the slash for monofilament bolas).
When thrown with the intent of wrapping around a specific location on an opponent use the appropriate Called Shot Location modifier to determine success. A standard bola requires the target to make an immediate Agility + Gymnastics [Physical] Test with a threshold of the attacker’s net hits; if they fail, they fall prone.
Removing wrapped bolas requires an Agility + Escape Artist [Physical](6, 1 Action Phase) Extended Test or a sharp knife (taking a Complex Action to cut it off).
A monofilament bola requires the target to make an immediate Damage Resistance Test using the stats on the right side of the slash along with the Agility + Gymnastics Test. Once wrapped up with a monofilament bola, any character trying to get themselves loose with the above Escape Artist Test or move must make a Damage Resistance Test for each attempt.
Bolas use shuriken ranges.
Boom-bolas: One or two grenades of any fashion bound together. They suffer a –2 Accuracy, and misses are determined much like scatter, except that it is always the maximum distance in the 7 direction. A successful bola attack means the grenades are at 0 distance to the target when they explode, and Multiple Simultaneous Blast rules (p. 183, CRB) apply.
Nemesis Arms Suruchin Monofilament Bolas: If getting tangled up by a pair of metal balls on a metal wire wasn’t bad enough, imagine if that wire was a monofilament line. There’s very little intention to capture and much more to harm, though the company tag line is suppression through intimidation, claiming they wrap and prevent escape by the threat of increased risk of harm.
FN-AAL Gyrojet Pistol: Once advertised as a favorite of the British Special Boat Squadron, FN has increased their market audience to most of the marine-based special operations forces around the world. The gun fires miniature 6mm rockets that explode on impact—an effect that, underwater, is even worse than in the air.
The FN-AAL Gyrojet pistol can mount the same accessories as a heavy pistol and uses the same ranges. When it is used underwater, increase the standard munitions DV ratings by +2 in addition to any other modifiers.
Mortimer of London "Trafalger" Gun Cane: Where fashion meets defense, this single-shot weapon is a fashion accessory with both form and function. Designed to look just like Mortimer’s regular line of dress canes, the Trafalger tag goes on any of the gun canes no matter what they look like.
The gun cane uses taser ranges, can only use caseless ammo, and cannot mount any accessories. It is fired with the Exotic Ranged Weapons (Gun Cane) skill. Its Concealment modifiers are +0 for the whole cane and –6 to detect its true nature (see p. 419, CRB).
The Knockoff models are destroyed after firing.
Sa Retiarus Net Gun: This weapon comes in two models, the basic and the XL. The basic is designed for metahumans, except for trolls, and smaller critters; while the XL is intended for trolls and other larger creatures.
When a target is hit, apply the rules for nets (see p. 25, R&G). If a large net is used against a normal sized target, the target receives a –2 modifier on his Agility, while a large target hit by a normal sized net receives a +2 Agility modifier. Net guns use light pistol ranges and cannot mount any accessories.
The cost on the left side of the slash is the price of the gun; on the right is the cost of a full load of ammunition for the weapon.
The ShockNet has two charges. One will activate on contact, the second at the start of the next Combat Turn.
Tiffani Élégance Shooting Bracers: Elegant and deadly in one high fashion package. Tiffani has made the Élégance for years, and dozens of basic designs are out there now. The truly elite get their bracers customized to match their newest fashions, and some have gathered quite the collection of Élégance bracers in their closet.
The Élégance Shooting Bracer can only use caseless ammunition and uses taser ranges. It cannot mount any accessories. The bracer’s Concealability modifier to hide its true function is –5 (see p. 419, CRB).