Energy Drain Spell in Shadowrun | World Anvil

Energy Drain

ENERGY DRAIN
Type: M Action: Complex
Range: Touch or LOS Duration: Permanent  

This especially nasty power allows the critter to suck away some critical element of your life—your age, Essence, Force, Karma, or Magic. Critters with a strong physical aspect to them (meaning they are material most of the time), including mutant and toxic critters, need to use Touch to drain energy; a few rare, spirit- based critters can use line of sight, though that is generally restricted to shadow spirits. Draining a point of Essence, Force, Karma, or Magic, or a year of life, requires a Willpower + Magic [Mental] (10 – target’s Essence or Force, 1 minute) Extended Test. If the critter is disturbed or interrupted at any point before the test is successfully completed, the point or year is not drained. If the test is successful, the point leaves the victim and is acquired by the predator. Points lost this way are gone permanently.
In addition to the lost point, victims suffer 1 box of damage for each point loss. For the critters in this book, that damage is Stun and may be healed normally. Victims drained of age, though, show the effects of aging, which cannot be reversed.
If a person’s Magic is drained to 0, they burn out and lose their ability. If a critter’s Magic is drained to 0, the critter dies. If anything’s Force is drained to 0, it is destroyed. If any being’s Essence is drained to 0, it dies.


(p190 HS)