Energy Aura Spell in Shadowrun | World Anvil

Energy Aura

ENERGY AURA
Type: P Action: Auto
Range: Self Duration: Always  

This critter is surrounded by a field of damaging energy, which can take the form of fire, electricity, intense cold, or the like. The power has a specific element type—for example, spirits of fire have Energy Aura (Fire). The critter adds its Magic to the Damage Value of any melee attack it makes. If the damage has a specific elemental component (like our fire spirit from a couple sentences ago), the elemental effect also applies—check out the convenient sidebar for where to find a lot of different elements.
Radiation works somewhat differently than other elemental effects. Coming into contact with a critter with Energy Aura (Radiation) is the same as coming into contact with a Harsh radiation environment. The radiation levels drop off the farther away you get: Moderate within 10 meters and Mild within 20 meters. The critter also leaves areas of Mild radiation wherever it goes which dissipate ten minutes after the critter moves on. More information on radiation environments can be found on p. 152, R&G.
Successful melee attacks against a critter with Energy Aura also damage the attacker. The attacker makes a Damage Resistance Test against a DV equal to the critter’s Magic x 2 (and don’t forget any elemental effects). This attack has an AP of –(critter’s Magic). Unless indicated in the critter’s description, this power is always on and cannot be turned off.

 

ELEMENTAL EFFECTS

TYPE PAGE REF.
Acid 170 CRB
Cold 170 CRB
Electricity 170 CRB
Fire 171 CRB
 
(p190 HS)