Energy Aura
Type: P Action: Auto
Range: Self Duration: Always
This critter is surrounded by a field of damaging energy,
which can take the form of fire, electricity, intense cold, or
the like. The power has a specific element type—for example,
spirits of fire have Energy Aura (Fire). The critter adds its
Magic to the Damage Value of any melee attack it makes.
If the damage has a specific elemental component (like
our fire spirit from a couple sentences ago), the elemental
effect also applies—check out the convenient sidebar for
where to find a lot of different elements.
Radiation works somewhat differently than other elemental
effects. Coming into contact with a critter with
Energy Aura (Radiation) is the same as coming into contact
with a Harsh radiation environment. The radiation
levels drop off the farther away you get: Moderate within
10 meters and Mild within 20 meters. The critter also
leaves areas of Mild radiation wherever it goes which
dissipate ten minutes after the critter moves on. More
information on radiation environments can be found on
p. 152, R&G.
Successful melee attacks against a critter with Energy
Aura also damage the attacker. The attacker makes a
Damage Resistance Test against a DV equal to the critter’s
Magic x 2 (and don’t forget any elemental effects).
This attack has an AP of –(critter’s Magic). Unless indicated
in the critter’s description, this power is always on
and cannot be turned off.
ELEMENTAL EFFECTS
TYPE | PAGE REF. |
---|---|
Acid | 170 CRB |
Cold | 170 CRB |
Electricity | 170 CRB |
Fire | 171 CRB |
(p190 HS)