Electroception

COST: 4 OR 7 KARMA

Characters with this quality have developed the capacity to sense electricity and changes to electrical fields in their vicinity. The ability allows the character to use an Observe in Detail Simple Action to make a Perception + Intuition [Mental] Test. Hits on the test are compared to the Electroception Table to determine results. The range of Electroception is (Essence) meters.

Electrosense (4 Karma): Similar to animals like fish or platypuses, the character has developed electroreceptor organs to detect electromagnetic fields. While current electronic devices have optical processors, they still require electrical energy in order to function, and that energy generates an electric field.

Technosense (7 Karma): In a still-unknown organic process, the character can sense the higher energies of wireless technology like technomancers. While the character can sense wireless signals, they cannot manipulate them.

Noise modifiers affect this Perception Test.

 
HITS SENSE INFORMATION
1 Electrosense Presence and direction of the electrical field's source.
1 Technosense Presence and direction of wireless signal(s).
2 Electrosense Relative size and type of the electrical source (biological or technological)
2 Technosense Strength of the wireless signals (active wireless or transmitter)
3 Electrosense Exact position of the field's source or if the biological source has been augmented (cyberware, bioware change the "flavor" of the field)
3 Technosense Presence of cyberware implants or gear with active wireless
4 Electrosense Personal orientation and height/depth within 5 meters in relation to the earth's magnetic field; type of biological source (metahuman type, animal size)
4 Technosense Type of device (RFID tag, commlink, smartlink, drone, identification of technomancer abilities present within observed area)
5+ Technosense Presence of nanites; presence of stealth RFID tags; identification of a technomancer