Deepweed
Vector: Ingestion, Inhalation
[br[Speed: Immediate
Duration: (6-Body) hours, minimum 1 hour
Addiction Type: Psychological
Addiction Rating: -
Addiction Threshold: -
Effect: +1 Willpower, +1 Mental limit, -1 Physical limit, forces Awakened characters to astrally perceive
Deepweed is a narcotic derived by Caribbean houngans from an Awakened form of kelp. It’s extremely enticing to the Awakened and is sometimes used to dose targets for possession. Deepweed forces any magically active user to astrally perceive, even if the user is an adept without the astral perception ability. Once its effects have worn off, deepweed users suffer a –1 to all dice pool modifiers and –1 to all limits for the same duration as the initial effect.
There are dangers inherent in forced astral perception, such as attracting unwanted attention. Role-playing the effects of deepweed may mean portraying someone who seems not completely “present,” since they aren’t.
Duration: (6-Body) hours, minimum 1 hour
Addiction Type: Psychological
Addiction Rating: -
Addiction Threshold: -
Effect: +1 Willpower, +1 Mental limit, -1 Physical limit, forces Awakened characters to astrally perceive
Deepweed is a narcotic derived by Caribbean houngans from an Awakened form of kelp. It’s extremely enticing to the Awakened and is sometimes used to dose targets for possession. Deepweed forces any magically active user to astrally perceive, even if the user is an adept without the astral perception ability. Once its effects have worn off, deepweed users suffer a –1 to all dice pool modifiers and –1 to all limits for the same duration as the initial effect.
There are dangers inherent in forced astral perception, such as attracting unwanted attention. Role-playing the effects of deepweed may mean portraying someone who seems not completely “present,” since they aren’t.
DRUG | AVAIL | COST PER DOSE |
---|---|---|
Deepweed | 8F | 400Y |
(CRB 411)
Item type
Drug / Narcotic / Medicine