Critter Powers in Shadowrun | World Anvil

Critter Powers

Domesticated: Domesticated critters have been bred to work well with metahumans and can learn tricks equal to twice their Logic. In addition, the threshold to teach a Domesticated critter a trick is lowered by 1.

 

Gliding: The critter has flaps of skin, semi-functional wings, or some other feature that allows it to glide short distances. Creatures with the Gliding ability always have at least one rank in the Free-Fall skill. Critters use Agility instead of Body when using the Free-Fall skill to glide, because it is more about the fine motor reflexes than pure physicality. A gliding critter can avoid falling damage from any distance with a Free-Fall + Agility [Physical] (2) Test. While falling, they can choose to travel up to twice the distance horizontally that they fall vertically. In one Combat Turn, a gliding critter falls ten meters (no gliding up!) and can move up to twenty meters horizontally.

 

Vestigial Wings: Common in chimeric creatures where wings are genetically grafted into a species that does not have them, these wings are insufficient for true flight due to the lack of appropriate musculature and low body weight found in flying critters. They are not without benefit however. If a creature with Vestigial Wings should happen to fall, reduce the effective distance of a fall by four meters when calculating the falling damage (p. 172, CRB) and you receive a +2 dice pool modifier on jumping tests (p. 134-135, CRB).

 
(HS 186)