Counterstrike
COUNTERSTRIKE
Cost: 1.0 PP per level
Activation: Interrupt Action (-5 from Initiative Score)
Counterstrike is an extremely potent ability that allows an adept in unarmed combat to redirect an attacker’s energy through a combination of skill, intuition, and magical ability. To employ this power, an adept must first use a successful Block action against an incoming attack and spend her next available action to make a melee combat attack. For the adept’s next melee combat attack test, add a number of dice equal to her levels in Counterstrike and the net hits from the Block. Engaging in any other action before attacking, even Dodge or Full Defense, negates the bonuses gained from this power. This power cannot be combined with the Counterstrike (Unarmed Combat Only) and Opposing Force martial arts techniques (p. 124 and 139, R&G).
Cost: 1.0 PP per level
Activation: Interrupt Action (-5 from Initiative Score)
Counterstrike is an extremely potent ability that allows an adept in unarmed combat to redirect an attacker’s energy through a combination of skill, intuition, and magical ability. To employ this power, an adept must first use a successful Block action against an incoming attack and spend her next available action to make a melee combat attack. For the adept’s next melee combat attack test, add a number of dice equal to her levels in Counterstrike and the net hits from the Block. Engaging in any other action before attacking, even Dodge or Full Defense, negates the bonuses gained from this power. This power cannot be combined with the Counterstrike (Unarmed Combat Only) and Opposing Force martial arts techniques (p. 124 and 139, R&G).
SG 170