Corporate
You graduated from college and met your destiny, taking a job at one of the world's mighty corporations. Or possibly one of the smaller, not-as-mighty ones. You didn't come in on top, of course, and might not have the most glamorous job in the world, but you have steady pay and a place to live. For some people in the Sixth World, that's enough.
Attributes | Logic +1, Intuition +1 |
Qualities | Limited Corporate SIN (SINner (Layered)) (15) |
Specific Jobs | |
Company Man | Firearms skill group +3, Demolitions +2, Pilot Ground Craft +2, Sneaking +3, Unarmed Combat +2 |
Hacker/Decker | Cracking skill group +2, Electronics skill group +3, First Aid +2, Academic Knowledge: Physics +3, Professional Knowledge: Matrix Security Design +6 |
Security Guard | Athletics skill group +2, Close Combat skill group +2, Firearms skill group +2, Perception +2, Professional Knowledge: Security Procedures +5, Professional Knowledge: Law Enforcement Procedures +4 |
Security Rigger | Electronics skill group +2, Gunnery +3, Perception +2, Pilot Aircraft +2, Pilot Anthroform +2, Pilot Ground Craft +3, Professional Knowledge: Drones +3 |
Wage Mage | Arcana +2, Assensing +3, Astral Combat +2, Conjuring skill group +2, Enchanting skill group +1, Sorcery skill group +2, Professional Knowledge: Magical Law +1 |
Wage Slave | Charisma +1, Willpower +1, Con+1, Etiquette +2, Negotiation +2, Professional Knowledge: Administration +6 |
(RF 77)