Climate Adaptation

COST: 4 KARMA (CHOOSE DESERT OR ARCTIC CLIMATE)

The character’s metabolic processes, skin tissue, and regulation cycles are adapted to extreme heat or cold climates, enabling the character to adjust more easily to hot or cold temperatures. This quality grants a +1 dice pool modifier for Survival Tests (p. 136, CRB) and resisting Fatigue Damage (see p. 172, CRB) from their chosen environment and a –1 dice pool modifier from the other. The player must select a climate when choosing this quality. Climate Adaptation is not compatible with dermal plating, any skin modifications, or a suprathyroid gland.