Called Shot (Pin) (Archery or Thrown Weapon)
With an appropriate ranged weapon, the character can
pin an opponent to the floor, the ground, or a wall. On a
successful attack with the weapon, if the DV exceeds the
Armor Rating of the target’s clothing (meaning augmentations
like dermal plating would not be taken into account),
then the flesh and clothing of the opponent are
pinned to that object. Net hits determine how securely
the opponent is pinned. While the opponent is pinned,
he suffers a –2 penalty to all Defense Tests.
To break free of a pin, the character can make a
Body + Strength [Physical] Test as a Simple Action with
a threshold of the net hits of the pin. The character can
also rip himself free as a Free Action, but takes 1 box
of unresisted physical damage for each net hit on the
Pin Called Shot. Both the Simple and Free Action can be
attempted in the same Action Phase. If the Simple Action
fails, the difference between the hits rolled and the
threshold are added to the Physical Damage the character
takes when attempting to break free.
Note that use of
this action requires Martial Art training.