Called Shot (Feint) (Close Combat Only)
With a Feint, a character can draw his opponent to make
a bad move in their attack. The attack does no damage,
but if it is successful, it fools the opponent and forces
them to prepare to defend against the false attack. This
means that in the next Action Phase, when the character
truly attacks, the opponent takes a penalty to
his Defense Test equal to the net hits of the Feint. An
opponent cannot be penalized by more than one Feint
action by the character before the character attacks; if
the character attempts multiple Feints, only the net hits
from the most recent Feint Action apply.
Note that use of this action requires Martial Art training.
Note that use of this action requires Martial Art training.