Called Shot (Entanglement) (Exotic Weapon Only)
The character can use a rope or whip-like weapon
to entangle her opponents instead of outright killing
them. In an Armed Combat Attack using an Exotic Melee
Weapon Skill, the character can use net hits from
the attack to reduce the opponent’s Agility for that Action
Phase instead of dealing damage from the weapon.
If the attack generated any net hits at all, the opponent
cannot move any further away from the character
than the range of the weapon. If the opponent’s Agility
is reduced to 0, the opponent can do no other action
than attempt to break free. Like a subdual or clinch,
the opponent will have to break free of the entanglement
in order restore his agility attribute. If they want
to get away, the opponent can attempt an Escape Artist
+ Agility [Physical] Test as a Complex Action with a
threshold of the number of successes used to reduce
his Agility. If successful, the opponent is free and no
longer suffers from the Agility penalty. Weapons that
can be used with this called shot include: chain whip,
leather whip, manrike, kusarigama, rope dart, and lariat.
Note that use of this action requires Martial Art training.
Note that use of this action requires Martial Art training.