Called Shot (Disarm) (Unarmed Combat Only)

There’s always the chance that a character might make the mistake of bringing nothing to a gunfight. Or knife fight. Either way, it’s bad news, and one of the first things to do in this situation is even the odds—or even tilt them the other way by seizing the weapon.

With this Called Shot, the character makes an unarmed attack. If the attack is successful and the character’s Strength plus net hits exceeds the opponent’s Physical Limit, the character snatches the targeted weapon out of the opponent’s hands and can use it themselves, though they have to take a Ready Weapon Action to do so (it’s not likely that they snatched the weapon in such a way that it’s set properly in their hand).

If the attack is successful but the character’s Strength plus net hits do not exceed the opponent’s Physical limit, then the opponent receives a penalty equal to the net hits if they use that weapon during their next Action Phase. If the character fails in the attack, then the opponent has a +2 dice pool bonus in attacking the character with that weapon for that Action Phase.
Note that use of this action requires Martial Art training.