Called Shot (Disarm) (Unarmed Combat Only)
With this Called Shot, the character makes an unarmed attack. If the attack is successful and the character’s Strength plus net hits exceeds the opponent’s Physical Limit, the character snatches the targeted weapon out of the opponent’s hands and can use it themselves, though they have to take a Ready Weapon Action to do so (it’s not likely that they snatched the weapon in such a way that it’s set properly in their hand).
If the attack is successful but the character’s Strength
plus net hits do not exceed the opponent’s Physical limit,
then the opponent receives a penalty equal to the
net hits if they use that weapon during their next Action
Phase. If the character fails in the attack, then the opponent
has a +2 dice pool bonus in attacking the character
with that weapon for that Action Phase.
Note that use of
this action requires Martial Art training.