Blighted
BLIGHTED
Bonus: 5 to 15 Karma
This quality has multiple levels to represent the different long-term effects of radiation and pollution damage to the character’s system and how drastically it affects everyday life for the runner. The quality can be taken at character generation to represent a life growing up in really bad parts of the sprawl, or it can be gained by dossing down in those spots for an extended period.
The exact effects are not specified, only the effects it will have on rolls for the character. The penalties can be caused by organ shutdown, muscle spasms, cancerous growths, etc. This quality cannot be taken in campaigns that do not face the environments it is designed for without gamemaster approval.
Make an Edge (3) Test at the beginning of each game session. Success means no complications for that game session. Failure means they feel the pain of their rough upbringing in a harsh environment full of excess chemical or radioactivity exposure. (To be clear, you cannot spend Edge on an Edge roll.)
6 months (5 Karma): Characters face a –1 penalty on all Physical actions.
12 months (10 Karma): Characters face a –1 penalty on all Actions.
24 months (15 Karma): Characters face a –2 penalty on all Physical actions and a –1 penalty on all other actions.
Bonus: 5 to 15 Karma
This quality has multiple levels to represent the different long-term effects of radiation and pollution damage to the character’s system and how drastically it affects everyday life for the runner. The quality can be taken at character generation to represent a life growing up in really bad parts of the sprawl, or it can be gained by dossing down in those spots for an extended period.
The exact effects are not specified, only the effects it will have on rolls for the character. The penalties can be caused by organ shutdown, muscle spasms, cancerous growths, etc. This quality cannot be taken in campaigns that do not face the environments it is designed for without gamemaster approval.
Make an Edge (3) Test at the beginning of each game session. Success means no complications for that game session. Failure means they feel the pain of their rough upbringing in a harsh environment full of excess chemical or radioactivity exposure. (To be clear, you cannot spend Edge on an Edge roll.)
6 months (5 Karma): Characters face a –1 penalty on all Physical actions.
12 months (10 Karma): Characters face a –1 penalty on all Actions.
24 months (15 Karma): Characters face a –2 penalty on all Physical actions and a –1 penalty on all other actions.
R&G 169