Alternate Gameplay
Shadowrun provides players with two alternate ways of
building characters besides the normal experienced players.
The first is for street-level characters; characters that have
not yet had a chance to establish themselves as runners and
are still in the process of earning their street cred. Obviously,
these characters will not have the same gear or resources as
the experienced shadowrunner. The second option is the prime
runner build to create a character who has successfully been
running the shadows long enough to have established their
reputations as professionals in the eyes of Mr. Johnson. They
possess the gear, the connections, and the talent to back up
those reputations. The following are the rules for each level of
alternate game play:
STREET-LEVEL PLAY
- Modify the resources column on the Priority Table as follows:
- Priority A: 75.000 nuyen
- Priority B: 50.000 nuyen
- Priority C: 25.000 nuyen
- Priority D: 15.000 nuyen
- Priority E: 6.000 nuyen
- Karma: Each player receives 13 Karma to customise characters (maximum of 26 Karma).
- Gear Restrictions: Device Ratings must be rated at 4 or less. Maximum Availability is limited to 10 or less.
- Nuyen Restrictions: Characters may only convert up to 5 Karma into nuyen (10.000 nuyen).
- Follow all other rules for Character Creation/Advancement as laid out in this chapter.
PRIME RUNNER PLAY
- Modify the resources column on the Priority Table as follows:
- Priority A: 500.000 nuyen
- Priority B: 325.000 nuyen
- Priority C: 210.000 nuyen
- Priority D: 150.000 nuyen
- Priority E: 100.000 nuyen
- Karma: Each player receives 35 Karma to customise characters (maximum of 70 Karma).
- Gear Restrictions: Device Ratings must be rated at 6 or less. Maximum Availability is 15 or less.
- Nuyen Restrictions: Characters may convert up to 25 Karma into nuyen (50.000 nuyen).
- Karma Restrictions: Instead of the normal Charisma x3 Karma for contacts, increase this amount to Charisma x6 Karma for contacts.
- Follow all other rules for Character Creation/Advancement as laid out in this chapter.