Allergy

ALLERGY
Bonus: 5 to 25 Karma
A character with the Allergy quality is allergic to a substance or condition found in their environment. The value of this quality depends on two factors. The first is whether the substance or condition is Uncommon (2 Karma) or Common (7 Karma). Next, determine the severity of the symptoms: Mild (3 Karma), Moderate (8 Karma), Severe (13 Karma), or Extreme (18 Karma). Add the appropriate point values together to find the final value. For example, the value of an Uncommon Moderate Allergy (Silver) is 10 Karma (2+8 Karma). If a character is attacked with a substance to which they are allergic, they lose 1 die from their Resistance Test for each stage of severity of the Allergy (e.g., 1 die for a Mild allergy, 2 dice for a Moderate allergy, etc.).  
CONDITION VALUE DESCRIPTION
Uncommon 2 The substance or condition is rare for the local environment. Examples: silver, gold, antibiotics, grass.
Common 7 The substance or condition is prevalent in the local environment. Examples: sunlight, seafood, bees, pollen, pollutants, Wi-Fi sensitivity, soy, wheat.
Mild 3 Symptoms are discomfiting and distracting. Apply a –2 dice pool modifier to the character’s Physical Tests while under the effects of the Allergy.
Moderate 8 Contact with the allergen produces intense pain. Apply a –4 dice pool modifier to all Physical Tests made while a character experiences the symptoms.
Severe 13 Contact with the allergen results in extreme pain and actual physical damage. Apply a –4 dice pool modifier to all tests made while a character experiences symptoms. The character also suffers 1 box of Physical Damage (unresisted) for every 1 minute they are exposed to the allergen.
Extreme 18 A character at this level, when exposed to the allergen, goes into full anaphylactic shock. The character receives a –6 dice pool modifier for anything they do. The character is considered to be in excruciating agony. The character suffers 1 box of Physical Damage (unresisted) for every 30 seconds they are exposed to the allergen. First Aid, Medicine, or magical means can stop the damage taken from the anaphylactic shock.
 

CRB 78