360-Degree Eyesight

COST: 4 KARMA

This quality provides the character with a 360-degree field of vision. Whether this is due to a repositioning and/or composition of the eyes is up to the player or gamemaster to determine. The ocular structure and system does need to have a natural counterpart such as an insect’s compound eyes or chameleon eyes situated on either side of the head. The character gains a +1 dice pool modifier on vision-based Perception Tests and Surprise Tests. This isn’t a perfect system, and the metahuman brain is not designed to process 360 degrees of vision. Characters face a –1 dice pool modifier to any tests while in motion, possibly negating other modifiers, and a –1 dice pool modifier when making a Ranged Attack Test at distances greater than 10 meters. These modifiers are cumulative. 360-Degree Vision cannot be augmented and is incompatible with eye replacement. Characters with this quality will normally incur social modifiers (see Freaks sidebar, p. 123, RF).