Waste Beetle Swarm

Waste Beetle Swarm Tactics

 

Waste Beetles are fiercely territorial. They won't attack if no one enters their terrritory, but once someonne does, they won't stop until they leave.

If someone leaves, the Beetle Swarm wont' chase them.

The beetles are protective of their territory, which is where they lay their eggs. If they find themselves in a losing fight, they will use the methane present in their natural habitat to destroy themselves and take the intruder with them.

 

Dragon Stew

Waste Beetle Swarm
MEDIUM SWARM OF TINY BEAST UNALIGNED

Armor Class: 14 (natural armor)

Initiative: +3 (13)

Hit Points: 33 [6d8+6]

Speed: 30 ft., fly 30 ft.

Challenge: 2 (XP 450; PB +2)
    MOD SAVE
STR 11 +0 +0
DEX 16 +3 +3
CON 13 +1 +1
    MOD SAVE
INT 1 -5 -5
WIS 14 +2 +2
CHA 1 -5 -5

Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses: Darkvision 60 ft., Passive Perception 12

Languages: None


Traits

Swarm. The swarm can occupy another creature's space and vice versa; the swarm can move through any opening large enough for a tiny insect. The swarm can't regain hit points or gain temporary hit points.


Actions

Multiattack. the swarm makes 2 bite attacks.

Bites. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, or 6 (1d6 + 3) slashing damage if the swarm has half of its hit points or fewer.

Self-Destruction. The swarm rubs their legs together, producing a spark. Provided there's a source of combustible gas nearby, it produces a fiery explosion. Each creature in a 10-foot radius sphere centered on that point must make a DC 13 Dexterity saving throw. A target takes 14 ( 4d6 ) fire damage on a failed save or half as much damage on a successful one. the fire spreads around corners. The swarm is instantly killed.


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