Warding Wind

2nd-level evocation   Casting time: 1 action   Range: Self   Target: 10-foot Radius around you   Components: V   Duration: Concentration, up to 10 minutes   Classes: Bard, Druid, Sorcerer, Wizard   Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster)  
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.
  The wind has the following effects:  
  • It Deafened you and other creatures in its area.
  • It extinguishes unprotected flames in its area that are torch-sized or smaller.
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
  • The area is difficult terrain for creatures other than you.
  • The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.
 

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