Wall of Crystal

3rd-level evocation   Casting time: 1 action   Range: 60 feet   Target: --   Components: V, S, M (a small piece of Quartz crystal)   Duration: 1 action   Classes: Sorcerer, Wizard, Druid   Subclasses: --  
You create a wall of white sparkling cyrstal on a solid surface within range. you can make the wall up to 30 feet long, 10 feet high, and 1 foot thick. The wall is transparent and emits dim light in a 15 foot radius for the duration. Once the spell has ended the crystal wall disappears.
  If hte wall cuts through a creature's space when it appears, the creature within it's area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 4d6 radiant damage, or half as much on a successful save.
  The wall is an object that can be damaged and thus breached. it has an AC 13 and 20 hit points per 10 foot section. Reducing a 10 foot section of the wall to 0 hit points destroys it and leaves behind an area of difficult terrain in the 10 foot wide space.
  All sides of hte wall deal 2d6 radiant damage to each creature that ends its turn within 5 feet of either side. A creature takes this damage when it enters the wall for the first time on a turn or ends it's turn there.
  At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot above 3rd.

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