Verdant Ward
6th-level abjuration
Casting time: 1 action
Range: Self
Target:
Components: V, S
Duration: 10 Minutes
Classes: Druid
Subclasses:
This spell ends early if you start your turn with no temporary hit points. You lose any remaining temporary hit points when this spell ends.
Until the spell ends, vines and other plant material rise
from your feet to your head, encasing you in protective
armor. You increase in size by one category and gain 50
temporary hit points.
- You automatically succeed on Constitution saving throws to maintain concentration on spells as a result of taking damage.
- When a creature on the ground moves within 30 feet of you, you can use your reaction to call on vines and foliage to restrain it. The creature must succeed on a Strength saving throw or be Restrained until the start of its next turn.
- When your turn starts and you have not taken damage since the end of your last turn, you gain 5 temporary hit points. These are added to temporary hit points you already have rather than replacing them, to a maximum of 50 temporary hit points.
This spell ends early if you start your turn with no temporary hit points. You lose any remaining temporary hit points when this spell ends.
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