Underfoot
Though most rogues prefer ambushing their opponents from the shadows, erina rogues ambush their opponents from below. These Underfoot use druidic magic and their natural aptitude for burrowing to defend their forest homes. The Underfoot are an elite order of burrow warriors in every erina colony. Using a combination of guerilla attacks and druidic magic, they are a force to be reckoned with, diving into fights nose-forward.
Restriction: Erina
You can choose this roguish archetype only if you are an Erina.
Level 3: Spellcasting
You gain the ability to cast spells drawn from the magic of the wilds.
Cantrips: You learn three cantrips: Shillelagh and two other cantrips of your choice from the Druid Spell List. You learn another druid cantrip of your choice at 10th level.
Spell Slots. The Underfoot Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend one of these slots at the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Longstrider and have a 1st-level and a 2nd-level spell slot available, you can cast longstrider using either slot.
The Underfoot Spellcasting Table will how many spells you have prepared and how many spell slots for each rogue level.
Spellcasting Ability. spells. Your magic draws upon your connection with the natural world. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Underfoot Spellcasting
Level 3: Versatile Shillelagh
Beginning at 3rd level, when you cast Shillelagh, the spell is modified in the following ways:
- Its duration increases to 1 hour.
- The spell ends early only if another creature holds the weapon or if the weapon is more than 5 feet away from you for 1 minute or more.
- Your Sneak Attack feature can be applied to attack rolls made with your shillelagh weapon.
Level 9: Undermine
You can use your action to dig a hole under a Large or smaller creature within 5 feet of you. That creature must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or fall prone. If the target fails its saving throw, you can make one weapon attack against that target as a bonus action.
Level 13: Death From Below
When you move at least 10 feet underground toward a target, your next attack against the target with your shillelagh weapon has advantage.
Level 17: Vicious
When you use your Death From Below feature and hit the target with your shillelagh weapon, the target is restrained by vegetation and soil until the end of its next turn.
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