Time's Arrow
1st-level transmutation (chronomancy)
Casting time: 1 action
Range: Touch
Target: A physical missile
Components: V, S, M (a physical missile weighing
a pound or less, such as an arrow, bolt, or sling
bullet)
Duration: 1 hour
Classes:
Subclasses:
This spell enchants a missile so that it freezes in time and space. You may reposition the missile as part of the action to cast the spell.
The missile remains frozen in place until a creature passes within 120 feet in front of it, something touches it, a strong wind blows upon it, the effect is dispelled, or the duration ends. At that time, the missile moves suddenly, as if it was just fired or thrown with a range of 120 feet. If a creature is in the line of fire, the missile makes an attack which adds your spell attack bonus to the attack roll and does the basic damage of whatever missile type was used (missiles that vary by launcher use the highest possible damage dice).
This spell enchants a missile so that it freezes in time and space. You may reposition the missile as part of the action to cast the spell.
The missile remains frozen in place until a creature passes within 120 feet in front of it, something touches it, a strong wind blows upon it, the effect is dispelled, or the duration ends. At that time, the missile moves suddenly, as if it was just fired or thrown with a range of 120 feet. If a creature is in the line of fire, the missile makes an attack which adds your spell attack bonus to the attack roll and does the basic damage of whatever missile type was used (missiles that vary by launcher use the highest possible damage dice).
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