Time Jump
8th-level transmutation (clockwork)
Casting time: 1 action
Range: Touch
Target:
Components: V, S
Duration: Instantaneous
Classes:
Subclasses:
You throw a construct forward in time, if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

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