Time Jump

8th-level transmutation (clockwork)

Casting time: 1 action

Range: Touch

Target:

Components: V, S

Duration: Instantaneous

 

Classes:

Subclasses:

 

You throw a construct forward in time, if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

 

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