The Magician

While all warlocks are skilled in the art of magic, very few are what most people would consider “magicians,” skilled in the arts of physical illusion, sleight of hand, and showmanship. Those with such talents might find themselves drawn to the mysterious Magician, believed to be a minor trickster deity (who most often takes the form of a white rabbit), long forgotten and bereft of worshipers. Under the Magician’s patronage, warlocks command an amalgamation of real and fake magic, such that it’s never clear if they’re casting spells, performing a ruse, or putting on a show.

 

Level 3: The Magician Spells

The Magician lets you have spells added to your spell list when you learn a warlock spell and do not count towards your spells known.

Magician Spells
Spell LevelSpells
1stFind Familiar, Fog Cloud
2ndKnock, Rope Trick
3rdBlink, Speak With Dead
4thFreedom of Movement, Leomund's Secret Chest
5thCreation, Mislead
 

Level 3: Abracadabra

You gain proficiency in the Sleight of Hand skill, and you learn the card trick and prestidigitation cantrips, which do not count against your total number of cantrips known. Additionally, you can attempt to cast any cantrip that you do not know from the wizard spell list by succeeding on a DC 10 Charisma check. While being cast, the cantrip counts as a warlock spell for you. On a failure, the spell fails.

 

Level 6: Impressive Escape

You can use your Charisma modifier instead of the normal modifier for Dexterity (Sleight of Hand) checks, and you can add your Charisma modifier to all skill checks involving picking locks, escaping ropes or manacles, or other similar feats of escape artistry.

Additionally, as a bonus action, you can vanish in a puff of smoke, a shower of confetti, or a number of released doves, teleporting to any unoccupied location you choose within 120 feet. You can only choose a destination from which no conscious creature can see you appear. Once you use this ability, you can’t use it again until you finish a short or long rest.

 

Level 10: Alakazam

You learn to alter your spellcasting in a number of ways, both to hide it from your audience and to expand your magical repertoire. Whenever you cast a warlock spell of 1st level or higher using a warlock spell slot, you can manipulate it in one of two ways:

 

Conceal. You can cast the spell without using spell components by succeeding on a Dexterity (Sleight of Hand) check. The DC for this check equals 8 + the spell’s level. On a failure, the spell fails. You can’t use this ability on a spell with material components that have a cost.

Transmute. You can attempt to cast any other spell from the wizard spell list of the same level or lower instead of the spell you initially cast. When you do so, you must succeed on a Charisma check with a DC equal to 12 + the spell’s level. Otherwise, the spell fails.

 

Level 14: Master of Illusions

You gain a mastery over illusion magic. You can cast the spells Silent Image and Major Image at will without using a spell slot or spell components, and you can concentrate on one of these spells in addition to another spell.


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