Terror Infusion

1st-level necromancy   Casting time: 1 bonus action   Range: Self   Target: A creature you hit with an attack   Components: S   Duration: Concentration, up to 1 minute   Classes: Accursed   Subclasses: Sorcerer (Cursed Existence  
You infuse your next attack with a curse that creates intense fear of you in its victim. The next time you hit a creature with an attack during this spell’s duration, your attack deals an extra 1d6 necrotic damage, and the target must succeed on a Wisdom saving throw or become cursed for the duration of the spell. The cursed target can’t willingly move closer to you. As an action, the target can repeat the Wisdom saving throw, ending the spell on a successful save.
  A creature immune to being frightened automatically succeeds on its saving throw against this spell.
  A Remove Curse spell ends this effect.    

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