Tar Pit
3rd-level conjuration
Casting time: 1 action
Range: 60 feet
Target: 20-foot cube within range
Components: V, S, M (a tiny vial of tar)
Duration: Concentration, up to 1 hour
Classes: Druid, Warlock, Wizard
Subclasses: --
You create an oily mass of tar at a point of your choice within range. The tar fills a 20-foot cube from that point for the duration. The area of tar is difficult terrain and any creature in the tar when it appears or that ends its turn there must succeed a Strength saving throw. On a failed save they are Restrained as long as they remain in the Tar Pit or until they break free.
Creatures can attempt to break free by using their action to retake the Strength saving throw. If they succeed they are no longer restarained.
If the Tar Pit is targeted with any sort of flame, it ignites. Creatures take 1d4 fire damage per round whilst within the ignited tar. The flames last for rounds equal to your wisdom modifier, after which the flames are extinguished the spell ends, destroying the Tar Pit.
You create an oily mass of tar at a point of your choice within range. The tar fills a 20-foot cube from that point for the duration. The area of tar is difficult terrain and any creature in the tar when it appears or that ends its turn there must succeed a Strength saving throw. On a failed save they are Restrained as long as they remain in the Tar Pit or until they break free.
Creatures can attempt to break free by using their action to retake the Strength saving throw. If they succeed they are no longer restarained.
If the Tar Pit is targeted with any sort of flame, it ignites. Creatures take 1d4 fire damage per round whilst within the ignited tar. The flames last for rounds equal to your wisdom modifier, after which the flames are extinguished the spell ends, destroying the Tar Pit.
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