Tar Pit

3rd-level conjuration   Casting time: 1 action   Range: 60 feet   Target: 20-foot cube within range   Components: V, S, M (a tiny vial of tar)   Duration: Concentration, up to 1 hour   Classes: Druid, Warlock, Wizard   Subclasses: --  
You create an oily mass of tar at a point of your choice within range. The tar fills a 20-foot cube from that point for the duration. The area of tar is difficult terrain and any creature in the tar when it appears or that ends its turn there must succeed a Strength saving throw. On a failed save they are Restrained as long as they remain in the Tar Pit or until they break free.
  Creatures can attempt to break free by using their action to retake the Strength saving throw. If they succeed they are no longer restarained.
  If the Tar Pit is targeted with any sort of flame, it ignites. Creatures take 1d4 fire damage per round whilst within the ignited tar. The flames last for rounds equal to your wisdom modifier, after which the flames are extinguished the spell ends, destroying the Tar Pit.

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