Summon Elemental
4th-level conjuration
Casting time: 1 action
Range: 90 feet
Target: --
Components: V, S, M (air, a pebble, ash, and water inside a gold inlaid vial worth at least 400 gp)
Duration: Concentration, up to 1 hour
Classes: Druid, Ranger, Wizard
Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Fathomless)
You call forth an elemental. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block.
You call forth an elemental. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block.
Elemental Spirit CR: PB
Medium elemental, any
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 50 + 10 for each spell level above 4th
Speed:
40 ft
, burrow: 40 ft
, swim: 40 ft
, can hover
STR
18 +4
DEX
15 +2
CON
17 +3
INT
4 -3
WIS
10 +0
CHA
16 +3
Damage Resistances: acid (Water only lightning and thunder (Air only piercing and slashing (Earth only)
Damage Immunities: poison; fire (Fire only)
Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
Senses: darkvision 60ft., passive Perception 10
Challenge Rating: PB
Amorphous Form (Air, Fire, and Water Only): The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack: The elemental makes a number of attacks equal to half this spell’s level (rounded down).
Slam: Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).
burrow speed Earth only
hover speed Air only
swim speed Water only
hover speed Air only
swim speed Water only
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